@startuml
sprite $open_in_new [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
00000001AFFFFFFFFFFFFFFF0000FFFFFFFFFFFFFF000000
0000001EFFFFFFFFFFFFFFFF0000FFFFFFFFFFFFFF000000
000000AFFFFFFFFFFFFFFFFF0000FFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFF0000FFFFFFFFFFFFFF000000
000000FFFF0000000000000000000000005FFFFFFF000000
000000FFFF000000000000000000000005FFFFFFFF000000
000000FFFF00000000000000000000005FFFFFFFFF000000
000000FFFF0000000000000000000005FFFFF6FFFF000000
000000FFFF000000000000000000005FFFFF50FFFF000000
000000FFFF00000000000000000005FFFFF500FFFF000000
000000FFFF0000000000000000005FFFFF5000FFFF000000
000000FFFF000000000000000005FFFFF50000FFFF000000
000000FFFF00000000000000005FFFFF500000FFFF000000
000000FFFF0000000000000005FFFFF5000000FFFF000000
000000FFFF000000000000005FFFFF500000000000000000
000000FFFF00000000000005FFFFF5000000000000000000
000000FFFF0000000000005FFFFF50000000000000000000
000000FFFF000000000005FFFFF500000000000000000000
000000FFFF00000000005FFFFF500000000000FFFF000000
000000FFFF0000000005FFFFF5000000000000FFFF000000
000000FFFF000000005FFFFF50000000000000FFFF000000
000000FFFF00000005FFFFF500000000000000FFFF000000
000000FFFF0000005FFFFF5000000000000000FFFF000000
000000FFFF000003FFFFF50000000000000000FFFF000000
000000FFFF0000008FFF500000000000000000FFFF000000
000000FFFF00000008F5000000000000000000FFFF000000
000000FFFF0000000030000000000000000000FFFF000000
000000FFFF0000000000000000000000000000FFFF000000
000000FFFF0000000000000000000000000000FFFF000000
000000FFFF0000000000000000000000000000FFFF000000
000000FFFF0000000000000000000000000000FFFF000000
000000FFFF0000000000000000000000000000FFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE000000
000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA000000
0000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE1000000
00000001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFEA10000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_OPEN_IN_NEW(_alias) ENTITY(rectangle,black,open_in_new,_alias,MATERIAL OPEN_IN_NEW)
!define MATERIAL_OPEN_IN_NEW(_alias, _label) ENTITY(rectangle,black,open_in_new,_label, _alias,MATERIAL OPEN_IN_NEW)
!define MATERIAL_OPEN_IN_NEW(_alias, _label, _shape) ENTITY(_shape,black,open_in_new,_label, _alias,MATERIAL OPEN_IN_NEW)
!define MATERIAL_OPEN_IN_NEW(_alias, _label, _shape, _color) ENTITY(_shape,_color,open_in_new,_label, _alias,MATERIAL OPEN_IN_NEW)
skinparam folderBackgroundColor<<MATERIAL OPEN_IN_NEW>> White
@enduml